Ultramarines (Warhammer 40,000 8th Edition) [51 PL, 848pts]
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Battalion Detachment +5CP (Imperium - Space Marines) [51 PL, 848pts]
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No Force Org Slot
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**Chapter Selection**
Selections: Ultramarines
Categories: No Force Org Slot
Rules: Codex Discipline
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HQ [17 PL, 266pts]
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Captain in Gravis Armor [7 PL, 118pts]
Selections: Boltstorm gauntlet [22pts], Master-crafted power sword [6pts], Warlord
Categories: Faction: Adeptus Astartes, Character, HQ, Faction: Imperium, Infantry, Captain, Mk X Gravis, Primaris, Warlord
Rules: And They Shall Know No Fear
Abilities: Iron Halo, Rites of Battle, Unit: Captain, Weapon: Boltstorm gauntlet (melee), Boltstorm gauntlet (shooting), Master-crafted power sword
Abilities Description Ref Iron Halo This model has a 4+ invulnerable save. Rites of Battle You can re-roll hit rolls of 1 made for friendly <CHAPTER> units within 6" of this model. Unit M WS BS S T W A Ld Save Ref Captain 5" 2+ 2+ 4 5 6 5 9 3+ Weapon Range Type S AP D Abilities Ref Boltstorm gauntlet (melee) Melee Melee x2 -3 D3 When attacking with this weapon, you must subtract 1 from the hit roll. Boltstorm gauntlet (shooting) 12" Pistol 3 4 0 1 - Master-crafted power sword Melee Melee User -3 2 - -
Primaris Lieutenants [10 PL, 148pts]
Categories: Faction: Adeptus Astartes, Character, Faction: Imperium, Infantry, Primaris, Lieutenants, HQ
Rules: And They Shall Know No Fear
Abilities: Company Heroes, Tactical Precision, Unit: Primaris Lieutenants
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Primaris Lieutenant [5 PL, 74pts]
Selections: Master-crafted auto bolt rifle [4pts]
Weapon: Bolt pistol, Frag grenade, Krak grenade, Master-crafted auto bolt rifle
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Primaris Lieutenant [5 PL, 74pts]
Selections: Master-crafted auto bolt rifle [4pts]
Weapon: Bolt pistol, Frag grenade, Krak grenade, Master-crafted auto bolt rifle
Abilities Description Ref Company Heroes During deployment, all models in this unit must be set up at the same time, though they do not need to be set up in unit coherency. From that point onwards, each Primaris Lieutenant is treated as a seperate unit. Tactical Precision You can re-roll wound rolls of 1 for friendly <CHAPTER> units that are within 6" of this model. Unit M WS BS S T W A Ld Save Ref Primaris Lieutenants 6" 2+ 3+ 4 4 5 4 8 3+ Weapon Range Type S AP D Abilities Ref Bolt pistol 12" Pistol 1 4 0 1 - Frag grenade 6" Grenade D6 3 0 1 - Krak grenade 6" Grenade 1 6 -1 D3 - Master-crafted auto bolt rifle 24" Assault 2 4 0 2 - -
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Troops [10 PL, 102pts]
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Intercessor Squad [10 PL, 102pts]
Selections: Bolt rifle
Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Intercessor Squad, Primaris, Troops
Rules: And They Shall Know No Fear
Abilities: Combat Squads, Weapon: Bolt rifle
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5x Intercessor [85pts]
Unit: Intercessor, Weapon: Bolt pistol, Frag grenade, Krak grenade
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Intercessor Sergeant [17pts]
Unit: Intercessor Sergeant, Weapon: Bolt pistol, Frag grenade, Krak grenade
Abilities Description Ref Combat Squads Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models. Unit M WS BS S T W A Ld Save Ref Intercessor 6" 3+ 3+ 4 4 2 2 7 3+ Intercessor Sergeant 6" 3+ 3+ 4 4 2 3 8 3+ Weapon Range Type S AP D Abilities Ref Bolt pistol 12" Pistol 1 4 0 1 - Bolt rifle 30" Rapid Fire 1 4 -1 1 - Frag grenade 6" Grenade D6 3 0 1 - Krak grenade 6" Grenade 1 6 -1 D3 - -
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Elites [3 PL, 55pts]
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Apothecary [3 PL, 55pts]
Categories: Faction: Adeptus Astartes, Apothecary, Character, Faction: Imperium, Infantry, Elites
Rules: And They Shall Know No Fear
Abilities: Narthecium, Unit: Apothecary, Weapon: Bolt pistol, Chainsword, Frag grenade, Krak grenade
Abilities Description Ref Narthecium At the end of any of your Movement phases, the Apothecary can attempt to heal or revive a single model. Select a friendly <CHAPTER> INFANTRY or BIKER unit within 3" of the Apothecary. If that unit contains a wounded model, it immediately regains D3 lost wounds. If the chosen unit contains no wounded models but one or more of its models have been slain during the battle, roll a D6. On a 4+ a single slain model is returned to the unit with 1 wound remaining. If the Apothecary fails to revive a model he can do nothing else for the remainder of the turn (shoot, charge, fight, etc.) as he recovers the gene-seed of the fallen warrior. A unit can only be the target of the Narthecium ability once in each turn. Unit M WS BS S T W A Ld Save Ref Apothecary 6" 3+ 3+ 4 4 4 3 8 3+ Weapon Range Type S AP D Abilities Ref Bolt pistol 12" Pistol 1 4 0 1 - Chainsword Melee Melee User 0 1 Each time the bearer fights, it can make 1 additional attack with this weapon. Frag grenade 6" Grenade D6 3 0 1 - Krak grenade 6" Grenade 1 6 -1 D3 -
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Heavy Support [16 PL, 330pts]
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Hellblaster Squad [16 PL, 330pts]
Selections: Plasma incinerator [150pts]
Categories: Faction: Adeptus Astartes, Hellblaster Squad, Faction: Imperium, Infantry, Primaris, Heavy Support
Rules: And They Shall Know No Fear
Abilities: Combat Squads, Unit: Hellblaster, Hellblaster Sergeant, Weapon: Plasma incinerator, Standard, Plasma incinerator, Supercharge
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9x Hellblaster [162pts]
Weapon: Bolt pistol, Frag grenade, Krak grenade
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Hellblaster Sergeant [18pts]
Selections: Bolt pistol
Weapon: Bolt pistol, Frag grenade, Krak grenade
Abilities Description Ref Combat Squads Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models. Unit M WS BS S T W A Ld Save Ref Hellblaster 6" 3+ 3+ 4 4 2 2 7 3+ Hellblaster Sergeant 6" 3+ 3+ 4 4 2 3 8 3+ Weapon Range Type S AP D Abilities Ref Bolt pistol 12" Pistol 1 4 0 1 - Frag grenade 6" Grenade D6 3 0 1 - Krak grenade 6" Grenade 1 6 -1 D3 - Plasma incinerator, Standard 30" Rapid Fire 1 7 -4 1 - Plasma incinerator, Supercharge 30" Rapid Fire 1 8 -4 2 On a hit roll of 1, the bearer is slain after all of this weapon's shots have been resolved. -
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Dedicated Transport [5 PL, 95pts]
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Razorback [5 PL, 95pts]
Selections: Hunter-killer missile [6pts], Storm bolter [2pts], Twin heavy bolter [17pts]
Categories: Faction: Adeptus Astartes, Faction: Imperium, Vehicle, Transport, Razorback, Dedicated Transport
Rules: Explodes (6"/D3), Smoke Launchers
Transport: Transport, Unit: Razorback, Weapon: Hunter-killer missile, Storm bolter, Twin heavy bolter, Wound Track: Razorback 1, Razorback 2, Razorback 3
Transport Capacity Ref Transport This model can transport 6 CHAPTER INFANTRY models. It cannot transport JUMP PACK, TERMINATORS, PRIMARIS, or CENTURION models. Unit M WS BS S T W A Ld Save Ref Razorback * 6+ * 6 7 10 * 8 3+ Weapon Range Type S AP D Abilities Ref Hunter-killer missile 48" Heavy 1 8 -2 D6 A model can only fire each of its hunter killer missiles once per battle. Storm bolter 24" Rapid Fire 2 4 0 1 - Twin heavy bolter 36" Heavy 6 5 -1 1 - Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref Razorback 1 6-10+ 12" 3+ 3 Razorback 2 3-5 6" 4+ D3 Razorback 3 1-2 3" 5+ 1
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Selection Rules
And They Shall Know No Fear: You can re-roll failed Morale tests for this unit. ()
Codex Discipline: Add 1 to the Leadership characteristic of all ULTRAMARINES models with this tactic. In addition, ULTRAMARINES units with this tactic can still shoot in a turn in which they Fall Back, but if they do so they must subtract 1 from their hit rolls in the Shooting Phase. ()
Explodes (6"/D3): If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. ()
Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this models can use its smoke launchers; if it does so, until your next Shooting phase your opponent must subtract 1 from any hit rolls that target it. ()
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